Saturday, December 30, 2006
My Experiments with Physical Modelling
| Today i made my first attempt at making a small animated film. I got hold a physics engine called OPAL and used it to generate the frames of the above video. I modelled the cube and the spheres and their positions , interactions etc. as well as the camera motion to get the desired effect. | |
Labels: animation, digital art, OPAL, physical modelling, video
Sunday, October 29, 2006
Experiments with Digital Art
The first thing which i tried after joining Google was to harness the multitude of machines i had for raytracing huge images. i used povray for these renderings...



The images i rendered were actually 4000 x 4396 but i had to downsample them so that i could upload them to this blog... click on the images above to get the 2000 x 2198 resolution images....
Lately i have been experimenting with sketching using mouse.. Here is a sample from that.. i yet have to do some finishing on this one :-)




The images i rendered were actually 4000 x 4396 but i had to downsample them so that i could upload them to this blog... click on the images above to get the 2000 x 2198 resolution images....
Lately i have been experimenting with sketching using mouse.. Here is a sample from that.. i yet have to do some finishing on this one :-)

Labels: digital art, povray, raytracing